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  2. Water pouring puzzle - Wikipedia

    en.wikipedia.org/wiki/Water_pouring_puzzle

    Water pouring puzzles (also called water jug problems, decanting problems, [1] [2] measuring puzzles, or Die Hard with a Vengeance puzzles) are a class of puzzle involving a finite collection of water jugs of known integer capacities (in terms of a liquid measure such as liters or gallons). Initially each jug contains a known integer volume of ...

  3. Einstellung effect - Wikipedia

    en.wikipedia.org/wiki/Einstellung_effect

    An example water jar puzzle. The water jar test, first described in Abraham S. Luchins' 1942 classic experiment, [1] is a commonly cited example of an Einstellung situation. . The experiment's participants were given the following problem: there are 3 water jars, each with the capacity to hold a different, fixed amount of water; the subject must figure out how to measure a certain amount of ...

  4. Soar (cognitive architecture) - Wikipedia

    en.wikipedia.org/wiki/Soar_(cognitive_architecture)

    Soar [1] is a cognitive architecture, [2] originally created by John Laird, Allen Newell, and Paul Rosenbloom at Carnegie Mellon University.. The goal of the Soar project is to develop the fixed computational building blocks necessary for general intelligent agents – agents that can perform a wide range of tasks and encode, use, and learn all types of knowledge to realize the full range of ...

  5. 'That's gnarly': Video captures alligator parading massive ...

    www.aol.com/thats-gnarly-video-captures...

    The longest python that has been caught in Florida measured 19 feet long. Alvarez estimates that Godzilla, the alligator, is 10 feet long at a minimum, though she suspects he is closer to 12 feet ...

  6. Klein bottle - Wikipedia

    en.wikipedia.org/wiki/Klein_bottle

    A two-dimensional representation of the Klein bottle immersed in three-dimensional space. In mathematics, the Klein bottle (/ ˈ k l aɪ n /) is an example of a non-orientable surface; that is, informally, a one-sided surface which, if traveled upon, could be followed back to the point of origin while flipping the traveler upside down.

  7. Pythagorean cup - Wikipedia

    en.wikipedia.org/wiki/Pythagorean_cup

    Once the washing machine works to distribute the fabric softener into the tub of the machine, it pours water above the fabric softener loading tray so that the liquid goes over the maximum fill line. This starts the Pythagorean siphon process, as the mixture begins to pour through the central chamber, thus causing a seal from the surface ...

  8. Toy problem - Wikipedia

    en.wikipedia.org/wiki/Toy_problem

    Vacuum World, a shortest path problem in which the goal is to vacuum up all the pieces of dirt. In scientific disciplines, a toy problem [1] [2] or a puzzlelike problem [3] is a problem that is not of immediate scientific interest, yet is used as an expository device to illustrate a trait that may be shared by other, more complicated, instances of the problem, or as a way to explain a ...

  9. Water filling algorithm - Wikipedia

    en.wikipedia.org/wiki/Water_filling_algorithm

    Water filling algorithm is a general name given to the ideas in communication systems design and practice for equalization strategies on communications channels.As the name suggests, just as water finds its level even when filled in one part of a vessel with multiple openings, as a consequence of Pascal's law, the amplifier systems in communications network repeaters, or receivers amplify each ...