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  2. Darkwood - Wikipedia

    en.wikipedia.org/wiki/Darkwood

    The game is played from a top down perspective.It features a semi-open world, with the player unlocking new areas as the storyline progresses. It also features a crafting system, a day/night cycle, trading and non-player character (NPC) interaction, a skill system, stealth and combat, as well as multiple storyline branches which alter several aspects of the world.

  3. Unrest (video game) - Wikipedia

    en.wikipedia.org/wiki/Unrest_(video_game)

    It plays in a 2-dimensional perspective, with graphics designed to look hand-drawn. A large portion of the game involves making dialogue choices to influence NPCs and progress the story. [3] NPCs all possess and react based on three values: Friendship, Respect, and Fear. [4] [5] Combat is relatively rare, always avoidable, and very risky.

  4. Non-player character - Wikipedia

    en.wikipedia.org/wiki/Non-player_character

    Similar to this is the most common form of storytelling, non-branching dialogue, in which the means of displaying NPC speech are the same as above, but the player character or avatar responds to or initiates speech with NPCs. In addition to the purposes listed above, this enables development of the player character.

  5. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]

  6. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    NPCs are essential in both narrative-driven as well as open-world games. They help convey the lore and context of the game, making them pivotal to world-building and narrative progression. For instance, an NPC can provide critical information, offer quests, or simply populate the world to add a sense of realism to the game.

  7. Signalis - Wikipedia

    en.wikipedia.org/wiki/Signalis

    Signalis is set in a retrofuturist world, [5] in a planetary system reminiscent of the Solar System that is governed by the totalitarian Eusan Nation, which remains at war with the Eusan Empire, from which it broke away.

  8. List of video games with LGBTQ characters - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games_with...

    Player character and NPC townspeople Gay or bisexual The male protagonist can romance and marry various characters, regardless of gender. However, while a marriage between the protagonist and a woman is treated as a legitimate marriage, one with a male NPC is treated comically and the union is referred to as "just a couple of blokes being blokes".

  9. Free Guy - Wikipedia

    en.wikipedia.org/wiki/Free_Guy

    As Keys realizes that Guy truly is an NPC, other NPCs that Guy interacts with also begin to develop self-awareness. However, Free City 2 is due to release in 48 hours and will replace Free City, terminating all of its NPCs. Millie tells Guy the truth about his existence, but he becomes distraught and breaks off contact.