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On June 30, 2011 an unofficial version 4.9.9.3 of Dev-C++ was released by Orwell (Johan Mes), an independent programmer, [6] featuring the more recent GCC 4.5.2 compiler, Windows' SDK resources (Win32 and D3D), numerous bugfixes, and improved stability. On August 27, after five years of officially being in the beta stage, version 5.0 was ...
Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.
A function definition starts with the name of the type of value that it returns or void to indicate that it does not return a value. This is followed by the function name, formal arguments in parentheses, and body lines in braces. In C++, a function declared in a class (as non-static) is called a member function or method.
The C++ Standard Library provides base classes unary_function and binary_function to simplify the definition of adaptable unary functions and adaptable binary functions. Adaptable function objects are important, because they can be used by function object adaptors: function objects that transform or manipulate other function objects.
Works on Windows NT, OS X and Linux; Uplay: A cross-platform video game distribution, licensing and social gameplay platform, developed and maintained by Ubisoft. Used to shop for, download, install and update video games. Works on Windows NT and Windows Phone, as well as PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, iOS and Android.
Inline function. For a long time, a function-like macro was the only way to define function-like behavior that did not incur runtime function call overhead. Via the inline keyword and optimizing compilers that inline automatically, some functions can be invoked without call overhead. Import
The C standard library, sometimes referred to as libc, [1] is the standard library for the C programming language, as specified in the ISO C standard. [2] Starting from the original ANSI C standard, it was developed at the same time as the C POSIX library, which is a superset of it. [3]
Bjarne Stroustrup, the creator of C++, wrote the first version of the stream I/O library in 1984, as a type-safe and extensible alternative to C's I/O library. [5] The library has undergone a number of enhancements since this early version, including the introduction of manipulators to control formatting, and templatization to allow its use with character types other than char.