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  2. Function (computer programming) - Wikipedia

    en.wikipedia.org/.../Function_(computer_programming)

    Most modern programming languages provide features to define and call functions, including syntax for accessing such features, including: Delimit the implementation of a function from the rest of the program; Assign an identifier, name, to a function; Define formal parameters with a name and data type for each; Assign a data type to the return ...

  3. Reference (computer science) - Wikipedia

    en.wikipedia.org/wiki/Reference_(computer_science)

    In computer programming, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device. The reference is said to refer to the datum, and accessing the datum is called dereferencing the reference. A reference is distinct from ...

  4. Parameter (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Parameter_(computer...

    The specification for pass-by-reference or pass-by-value would be made in the function declaration and/or definition. Parameters appear in procedure definitions; arguments appear in procedure calls. In the function definition f(x) = x*x the variable x is a parameter; in the function call f(2) the value 2 is the argument of the function. Loosely ...

  5. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Foo is a reference type, where a is initially assigned a reference of a new object, and b is assigned to the same object reference, i.e. bound to the same object as a, therefore, changes through a is also visible to b as well. Afterwards, a is assigned a reference (rebound) to another new object, and now a and b refer to different

  6. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    A pointer is a programming concept used in computer science to reference or point to a memory location that stores a value or an object. It is essentially a variable that stores the memory address of another variable or data structure rather than storing the data itself.

  7. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  8. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  9. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    The assembler takes a reference to the client, casts it to the setter interface that sets that dependency, and passes it to that dependency object which in turn passes a reference to itself back to the client. For interface injection to have value, the dependency must do something in addition to simply passing back a reference to itself.