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The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in February 2001, [ 1 ] it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency of the rendering process.
The GeForce 20 series is a family of graphics processing units developed by Nvidia. [8] Serving as the successor to the GeForce 10 series , [ 9 ] the line started shipping on September 20, 2018, [ 10 ] and after several editions, on July 2, 2019, the GeForce RTX Super line of cards was announced.
OEM Card, similar to Geforce 210 GeForce 315 February 2010 GT216 486 100 475 1100 1580 48:16:4 512 12.6 DDR3 3.8 7.6 105.6 33 OEM Card, similar to Geforce GT220 GeForce GT 320 GT215 727 144 540 1302 72:24:8 1024 25.3 GDDR3 128 4.32 12.96 187.5 43 OEM Card GeForce GT 330 [55] GT215-301-A3 [56] 550 1350 96:32:8 512 32.00 128 4.40 17.60 257.3 75
An Nvidia GeForce Go 7600 chip soldered onto the motherboard of a HP Pavilion dv9000 series laptop. Since the GeForce 2 series, Nvidia has produced a number of graphics chipsets for notebook computers under the GeForce Go branding. Most of the features present in the desktop counterparts are present in the mobile ones.
The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10 and OpenGL 3.2. Eventually, graphics hardware evolved toward a unified shader model.
Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.
Photo of Baron Kelvin, eponym of architecture. Kelvin is the codename for a GPU microarchitecture developed by Nvidia, and released in 2001, as the successor to the Celsius [1] microarchitecture.
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