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The three basic actions in Super Smash Bros., attacking, grabbing, and shielding, are often described using a rock–paper–scissors analogy: attacking beats grabbing, grabbing beats shielding, and shielding beats attacking. [6] When a player knocks another player off of the main platform, they may perform an action called edge-guarding. [7]
As part of Super Smash Bros. for Nintendo 3DS and Wii U, R.O.B. has two Amiibo figurines, uniquely produced in both the gray and white NES color scheme and the red and white Famicom color scheme. [33] [34] R.O.B. is the avatar for TASBot, a tool-assisted speedrun software bot for video games. [35]
Pre-release screenshot of a four-player match on the Great Plateau stage (from The Legend of Zelda: Breath of the Wild) between Ganondorf, Link, Mario and Mega Man. Super Smash Bros. Ultimate is a platform fighter for up to eight players in which characters from Nintendo games and third-party franchises fight to knock each other out of an arena.
This is an accepted version of this page This is the latest accepted revision, reviewed on 13 January 2025. 2008 video game 2008 video game Super Smash Bros. Brawl North American box art Developer(s) Sora Ltd. [a] Publisher(s) Nintendo Director(s) Masahiro Sakurai Producer(s) Kensuke Tanabe Keisuke Terasaki Akiya Sakamoto Writer(s) Kazushige Nojima [b] Masahiro Sakurai [c] Composer(s) Takahiro ...
The Smash Box controller is a custom arcade controller designed by Dustin Huffer and developed by Hit Box from 2014 to 2017. Specifically designed for competitive play of Super Smash Bros. Melee, the Smash Box controller replaces the GameCube controller's analog stick with a button layout. This controller may allow more precise and rapid input ...
"Super Mario Bros." was a landmark title for 2D platform games, and "Super Mario 64" did the same for 3D games. Players controlled Mario through expansive 3D spaces, with 120 levels, mini-missions ...
This is a list of Wii games with traditional control schemes. Nintendo's Wii video game console, released in 2006, primarily focuses on the use of an unconventional video game controller, in the form of the Wii Remote. The controller emphasizes the use of motion control through an unconventional remote control form factor.
Super Smash Bros. Melee [a] is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube. It is the second installment in the Super Smash Bros. series. It features characters from Nintendo video game franchises such as Mario, The Legend of Zelda, Star Fox, Pokémon, and Donkey Kong among others ...