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Game books for Wraith: The Oblivion 's first edition Title Original release ISBN Publisher Notes Wraith: The Oblivion: August 18, 1994 [5] [6] 1-56504-133-X: White Wolf Publishing [5] Core rulebook for the game's first edition. [5] Went under the working title Ghost. [2] Wraith Character Kit: September 1994 [5] 1-56504-132-1: White Wolf ...
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Print/export Download as PDF; Printable version; In other projects ... Appearance. move to sidebar hide. Help. Pages in category "Wraith: The Oblivion" The following ...
Guildbook: Sandmen is a sourcebook intended to be used with the tabletop role-playing game Wraith: The Oblivion, [1] where players take the roles of wraiths. [2] It is the second release in the Guildbook line of books, which develop the culture and societies of each of the wraith guilds. [3]
Joy Behar and 'The View' launch 'Joy's Banned Book Club,' starting with a kids book about two male penguins who form a bond and raise a baby together.
Renegades describes characters in the world of Wraith who rebel against the Hierarchy and the Heretics. [1] The book covers the history of how the revolution in the Shadowlands occurred, the main types of renegades (protesters, political opponents, idealists, philosophical opponents, outlaws, and deserters), and describes tactics, skills, abilities and archetypes.
From 1995 to 1998, White Wolf published a series of six Guildbook splatbooks that described the Arcanos (wraithly powers) and the cultures that form around them. Guildbook: Haunters is the fourth book of the series, a 72-page square-spined softcover book written by Lucein Soulban, with interior art by John Cobb, Fred Hooper, Darren Fryendall, Eric Lacombe and Henry Higginbottom, and cover art ...