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  2. Cutscene - Wikipedia

    en.wikipedia.org/wiki/Cutscene

    A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...

  3. Interactivity - Wikipedia

    en.wikipedia.org/wiki/Interactivity

    Not interactive, when a message is not related to previous messages. Reactive, when a message is related only to one immediately previous message. Interactive, when a message is related to a number of previous messages and to the relationship between them. [2] One body of research has made a strong distinction between interaction and interactivity.

  4. Nonlinear gameplay - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_gameplay

    Map recreation of "E1M7: Computer Station" from the action shooter Doom Galactic trade map of the space trading and combat simulator, Oolite. A game level or world can be linear, nonlinear or interactive. In a linear game, there is only one path that the player must take through the level, but in games with nonlinear gameplay, players might ...

  5. Interactive film - Wikipedia

    en.wikipedia.org/wiki/Interactive_film

    An interactive film is a video game or other interactive media that has characteristics of a cinematic film.In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.

  6. Models of communication - Wikipedia

    en.wikipedia.org/wiki/Models_of_communication

    Another contrast is between linear and non-linear models. Most early models of communication are linear models. They present communication as a unidirectional process in which messages flow from the communicator to the audience. Non-linear models, on the other hand, are multi-directional: messages are sent back and forth between participants.

  7. List of alternate reality games - Wikipedia

    en.wikipedia.org/wiki/List_of_alternate_reality...

    An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. [1] [2]

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  9. Non-interactive zero-knowledge proof - Wikipedia

    en.wikipedia.org/wiki/Non-interactive_zero...

    Non-interactive zero-knowledge proofs are cryptographic primitives, where information between a prover and a verifier can be authenticated by the prover, without revealing any of the specific information beyond the validity of the statement itself. This makes direct communication between the prover and verifier unnecessary, effectively removing ...