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Cairo pentagonal tiling by equilateral pentagons with two non-adjacent right angles. There are two infinite families of equilateral convex pentagons that tile the plane, one having two adjacent supplementary angles and the other having two non-adjacent supplementary angles. Some of those pentagons can tile in more than one way, and there is one ...
It is possible to divide an equilateral triangle into three congruent non-convex pentagons, meeting at the center of the triangle, and to tile the plane with the resulting three-pentagon unit. [21] A similar method can be used to subdivide squares into four congruent non-convex pentagons, or regular hexagons into six congruent non-convex ...
A polygon ear. One way to triangulate a simple polygon is based on the two ears theorem, as the fact that any simple polygon with at least 4 vertices without holes has at least two "ears", which are triangles with two sides being the edges of the polygon and the third one completely inside it. [5]
Except in the triangle case, an equilateral polygon does not need to also be equiangular (have all angles equal), but if it does then it is a regular polygon. If the number of sides is at least four, an equilateral polygon does not need to be a convex polygon : it could be concave or even self-intersecting .
It is always possible to partition a concave polygon into a set of convex polygons. A polynomial-time algorithm for finding a decomposition into as few convex polygons as possible is described by Chazelle & Dobkin (1985). [5] A triangle can never be concave, but there exist concave polygons with n sides for any n > 3.
A compound of two "line segment" digons, as the two possible alternations of a square (note the vertex arrangement). The apeirogonal hosohedron , containing infinitely narrow digons. Any straight-sided digon is regular even though it is degenerate, because its two edges are the same length and its two angles are equal (both being zero degrees).
Fan triangulation of a convex polygon Fan triangulation of a concave polygon with a unique concave vertex. In computational geometry, a fan triangulation is a simple way to triangulate a polygon by choosing a vertex and drawing edges to all of the other vertices of the polygon.
Congruence of triangles is determined by specifying two sides and the angle between them (SAS), two angles and the side between them (ASA) or two angles and a corresponding adjacent side (AAS). Specifying two sides and an adjacent angle (SSA), however, can yield two distinct possible triangles unless the angle specified is a right angle.