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  2. Equilateral pentagon - Wikipedia

    en.wikipedia.org/wiki/Equilateral_pentagon

    Cairo pentagonal tiling by equilateral pentagons with two non-adjacent right angles. There are two infinite families of equilateral convex pentagons that tile the plane, one having two adjacent supplementary angles and the other having two non-adjacent supplementary angles. Some of those pentagons can tile in more than one way, and there is one ...

  3. Pentagonal tiling - Wikipedia

    en.wikipedia.org/wiki/Pentagonal_tiling

    It is possible to divide an equilateral triangle into three congruent non-convex pentagons, meeting at the center of the triangle, and to tile the plane with the resulting three-pentagon unit. [21] A similar method can be used to subdivide squares into four congruent non-convex pentagons, or regular hexagons into six congruent non-convex ...

  4. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    A polygon ear. One way to triangulate a simple polygon is based on the two ears theorem, as the fact that any simple polygon with at least 4 vertices without holes has at least two "ears", which are triangles with two sides being the edges of the polygon and the third one completely inside it. [5]

  5. Equilateral polygon - Wikipedia

    en.wikipedia.org/wiki/Equilateral_polygon

    Except in the triangle case, an equilateral polygon does not need to also be equiangular (have all angles equal), but if it does then it is a regular polygon. If the number of sides is at least four, an equilateral polygon does not need to be a convex polygon : it could be concave or even self-intersecting .

  6. Concave polygon - Wikipedia

    en.wikipedia.org/wiki/Concave_polygon

    It is always possible to partition a concave polygon into a set of convex polygons. A polynomial-time algorithm for finding a decomposition into as few convex polygons as possible is described by Chazelle & Dobkin (1985). [5] A triangle can never be concave, but there exist concave polygons with n sides for any n > 3.

  7. Digon - Wikipedia

    en.wikipedia.org/wiki/Digon

    A compound of two "line segment" digons, as the two possible alternations of a square (note the vertex arrangement). The apeirogonal hosohedron , containing infinitely narrow digons. Any straight-sided digon is regular even though it is degenerate, because its two edges are the same length and its two angles are equal (both being zero degrees).

  8. Fan triangulation - Wikipedia

    en.wikipedia.org/wiki/Fan_Triangulation

    Fan triangulation of a convex polygon Fan triangulation of a concave polygon with a unique concave vertex. In computational geometry, a fan triangulation is a simple way to triangulate a polygon by choosing a vertex and drawing edges to all of the other vertices of the polygon.

  9. Euclidean geometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_geometry

    Congruence of triangles is determined by specifying two sides and the angle between them (SAS), two angles and the side between them (ASA) or two angles and a corresponding adjacent side (AAS). Specifying two sides and an adjacent angle (SSA), however, can yield two distinct possible triangles unless the angle specified is a right angle.