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List of GitHub repositories of the project: Kubernetes for Full-Stack Developers This data is not pre-processed List of GitHub repositories of the project: Load Balancer Cloudwatch Metrics This data is not pre-processed GitHub repository of the project: Dynatrace This data is not pre-processed AIOps Challenge 2020 Data This data is not pre ...
The 2014 research paper on "Variational Recurrent Auto-Encoders" attempted to generate music based on songs from 8 different video games. This project is one of the few conducted purely on video game music. The neural network in the project was able to generate data that was very similar to the data of the games it trained off of. [35]
THz and thermal video data set This multispectral data set includes terahertz, thermal, visual, near infrared, and three-dimensional videos of objects hidden under people's clothes. 3D lookup tables are provided that allow you to project images onto 3D point clouds. More than 20 videos.
GitHub Copilot is the evolution of the 'Bing Code Search' plugin for Visual Studio 2013, which was a Microsoft Research project released in February 2014. [9] This plugin integrated with various sources, including MSDN and Stack Overflow, to provide high-quality contextually relevant code snippets in response to natural language queries.
Sample images from MNIST test dataset. The MNIST database (Modified National Institute of Standards and Technology database [1]) is a large database of handwritten digits that is commonly used for training various image processing systems. [2] [3] The database is also widely used for training and testing in the field of machine learning.
Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1 ] [ 2 ] [ 3 ] The primary function of game testing is the discovery and documentation of software defects .
Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .
After a successful crowdfunding project on Kickstarter to develop an open-world simulation game in 2014, [130] Gavan Woolery developed several iterations of the game's engine. After running out of funding for further development, he open-sourced with support of the backers the game's engine on github.com under MIT license in August 2016.