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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    A computer network diagram of clients communicating with a server via the Internet. The clientserver model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [1]

  3. X Window System protocols and architecture - Wikipedia

    en.wikipedia.org/wiki/X_Window_System_protocols...

    In this example, the X server takes input from a keyboard and mouse and displays to a screen. A web browser and a terminal emulator run on the user's workstation, and a terminal emulator runs on a remote server but under the control of the user's machine. Note that the remote application runs just as it would locally. X uses a clientserver ...

  4. Transmission Control Protocol - Wikipedia

    en.wikipedia.org/wiki/Transmission_Control_Protocol

    Steps 1 and 2 establish and acknowledge the sequence number for one direction (client to server). Steps 2 and 3 establish and acknowledge the sequence number for the other direction (server to client). Following the completion of these steps, both the client and server have received acknowledgments and a full-duplex communication is established.

  5. Inter-process communication - Wikipedia

    en.wikipedia.org/wiki/Inter-process_communication

    Multiple processes are given access to the same block of memory, which creates a shared buffer for the processes to communicate with each other. All POSIX systems, Windows Message passing: Allows multiple programs to communicate using message queues and/or non-OS managed channels. Commonly used in concurrency models.

  6. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Clientserver model; Competing Consumers pattern; Model–view–controller; Claim-Check pattern; Peer-to-peer; Publish–subscribe pattern; Rate limiting; Request–response; Retry pattern [7] Rule-based; Saga pattern; Strangler fig pattern; Throttling

  7. HTTP - Wikipedia

    en.wikipedia.org/wiki/HTTP

    HTTP/2 is a revision of previous HTTP/1.1 in order to maintain the same clientserver model and the same protocol methods but with these differences in order: to use a compressed binary representation of metadata (HTTP headers) instead of a textual one, so that headers require much less space;

  8. Multitier architecture - Wikipedia

    en.wikipedia.org/wiki/Multitier_architecture

    Overview of a three-tier application. Three-tier architecture is a client-server software architecture pattern in which the user interface (presentation), functional process logic ("business rules"), computer data storage and data access are developed and maintained as independent modules, most often on separate platforms. [15]

  9. Computer network diagram - Wikipedia

    en.wikipedia.org/wiki/Computer_network_diagram

    For example, the sample diagram does not indicate the physical type of connection between the PCs and the switch, but since a modern LAN is depicted, Ethernet may be assumed. If the same style of line was used in a WAN (wide area network) diagram, however, it may indicate a different type of connection.