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In Metroid, however, items are permanent fixtures that lasted until the end. In particular, missiles and the ice beam are required to finish the game. [7] After defeating Mother Brain, the game presents one of five ending screens based on the time to completion. Metroid is one of the first games to contain multiple endings. In the third, fourth ...
It was published for the Nintendo Entertainment System in August 1987 in North America and on January 15, 1988, in Europe. [18] [19] It was directed by Satoru Okada. [3] Metroid was designed to be a shooting game that combined the platform jumping of Super Mario Bros. with the non-linear exploration of The Legend of Zelda and a darker
It debuted in Japan with Metroid [a] on August 6, 1986, and was later released in North America (August 1987) and PAL regions (January 15, 1988). All Metroid video games have been developed exclusively for Nintendo video game consoles and handhelds , dating from the Nintendo Entertainment System to the current generation of video game consoles .
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This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).