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  2. Fill-In (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Fill-In_(puzzle)

    The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. [1] [2] [8] [9] Generally, these words are listed by number of letters, and further alphabetically. [2] [8] Many times, one word is filled in for the solver to help them begin the ...

  3. Mersenne Twister - Wikipedia

    en.wikipedia.org/wiki/Mersenne_Twister

    The Mersenne Twister is a general-purpose pseudorandom number generator (PRNG) developed in 1997 by Makoto Matsumoto (松本 眞) and Takuji Nishimura (西村 拓士). [1][2] Its name derives from the choice of a Mersenne prime as its period length. The Mersenne Twister was designed specifically to rectify most of the flaws found in older PRNGs.

  4. Wordle - Wikipedia

    en.wikipedia.org/wiki/Wordle

    This is an accepted version of this page This is the latest accepted revision, reviewed on 14 September 2024. Word game 2021 video game Wordle Developer(s) Josh Wardle Publisher(s) Josh Wardle (2021–2022) The New York Times Games (since 2022) Platform(s) Browser, mobile app Release October 2021 Genre(s) Word game Mode(s) Single-player Wordle is a web-based word game created and developed by ...

  5. CAPTCHA - Wikipedia

    en.wikipedia.org/wiki/Captcha

    A CAPTCHA (/ ˈkæp.tʃə / KAP-chə) is a type of challenge–response test used in computing to determine whether the user is human in order to deter bot attacks and spam. [1] The term was coined in 2003 by Luis von Ahn, Manuel Blum, Nicholas J. Hopper, and John Langford. [2]

  6. Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Morris–Pratt...

    In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.

  7. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    Their description of the algorithm used pencil and paper; a table of random numbers provided the randomness. The basic method given for generating a random permutation of the numbers 1 through N goes as follows: Write down the numbers from 1 through N. Pick a random number k between one and the number of unstruck numbers remaining (inclusive).

  8. Boggle - Wikipedia

    en.wikipedia.org/wiki/Boggle

    Boggle Flash. An electronic version of Boggle, but consists of five tiles in which one to ten players make words by swapping tiles. This product is sold in the United States under the name Scrabble Flash. Foggle, where the 16 dice have to be used to form valid mathematical equations.

  9. Diceware - Wikipedia

    en.wikipedia.org/wiki/Diceware

    Diceware. Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required. The numbers from 1 to 6 that come up in the rolls are assembled as a five-digit number, e.g. 43146.

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