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  2. Thread-local storage - Wikipedia

    en.wikipedia.org/wiki/Thread-local_storage

    Thread-local storage. In computer programming, thread-local storage (TLS) is a memory management method that uses static or global memory local to a thread. The concept allows storage of data that appears to be global in a system with separate threads. Many systems impose restrictions on the size of the thread-local memory block, in fact often ...

  3. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Multithreading (computer architecture) Ability of a CPU to provide multiple threads of execution concurrently. A process with two threads of execution, running on a single processor. In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads ...

  4. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Async/await. In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function. It is semantically related to the concept of a coroutine and is often implemented using similar techniques ...

  5. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    Thread pool. In computer programming, a thread pool is a software design pattern for achieving concurrency of execution in a computer program. Often also called a replicated workers or worker-crew model, [1] a thread pool maintains multiple threads waiting for tasks to be allocated for concurrent execution by the supervising program. By ...

  6. Compare-and-swap - Wikipedia

    en.wikipedia.org/wiki/Compare-and-swap

    Compare-and-swap. In computer science, compare-and-swap (CAS) is an atomic instruction used in multithreading to achieve synchronization. It compares the contents of a memory location with a given value and, only if they are the same, modifies the contents of that memory location to a new given value. This is done as a single atomic operation.

  7. Message loop in Microsoft Windows - Wikipedia

    en.wikipedia.org/wiki/Message_loop_in_Microsoft...

    Message loop in Microsoft Windows. The message loop is an obligatory section of code in every program that uses a graphical user interface under Microsoft Windows. [1] Windows programs that have a GUI are event-driven. Windows maintains an individual message queue for each thread that has created a window.

  8. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the ...

  9. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    Concurrent computing. Concurrent computing is a form of computing in which several computations are executed concurrently —during overlapping time periods—instead of sequentially— with one completing before the next starts. This is a property of a system—whether a program, computer, or a network —where there is a separate execution ...