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Aside from the Orthographic, six standard principal views (Front; Right Side; Left Side; Top; Bottom; Rear), descriptive geometry strives to yield four basic solution views: the true length of a line (i.e., full size, not foreshortened), the point view (end view) of a line, the true shape of a plane (i.e., full size to scale, or not ...
In mathematics, a plane is a two-dimensional space or flat surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. When working exclusively in two-dimensional Euclidean space, the definite article is used, so the Euclidean plane refers to the ...
A plane segment or planar region (or simply "plane", in lay use) is a planar surface region; it is analogous to a line segment. A bivector is an oriented plane segment, analogous to directed line segments. [a] A face is a plane segment bounding a solid object. [1] A slab is a region bounded by two parallel planes.
The most basic example is the flat Euclidean plane, an idealization of a flat surface in physical space such as a sheet of paper or a chalkboard. On the Euclidean plane, any two points can be joined by a unique straight line along which the distance can be measured.
Each iteration of the Sierpinski triangle contains triangles related to the next iteration by a scale factor of 1/2. In affine geometry, uniform scaling (or isotropic scaling [1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically).
In graph theory, a planar graph is a graph that can be embedded in the plane, i.e., it can be drawn on the plane in such a way that its edges intersect only at their endpoints. In other words, it can be drawn in such a way that no edges cross each other. [9] Such a drawing is called a plane graph or planar embedding of the graph.
This is not always the case: the trivial equation x = x specifies the entire plane, and the equation x 2 + y 2 = 0 specifies only the single point (0, 0). In three dimensions, a single equation usually gives a surface, and a curve must be specified as the intersection of two surfaces (see below), or as a system of parametric equations. [18]
The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the x , y , and z axes are all ...