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  2. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Apple reports up to a 4x performance increase over previous software-based ray tracing on the phone [63] and up to 2.5x faster comparing M3 to M1 chips. [64] The hardware implementation includes acceleration structure traversal and dedicated ray-box intersections, and the API supports RayQuery (Inline Ray Tracing) as well as RayPipeline features.