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One-shot based on the 1999 PC game of the same name. 2000: Scooby-Doo! The Mystery Card Game Caper: A nine-page "mini-comic" released as a tie-in for the Scooby-Doo! Expandable Card Game. 2019: Scooby-Doo 50th Anniversary Giant: Part of DC's short-lived, print-only 100-Page Giant line.
Pages in category "Video games based on Scooby-Doo" The following 14 pages are in this category, out of 14 total. This list may not reflect recent changes. L.
Scooby-Doo!: Mystery Mayhem: GameCube: March 2, 2004: Artificial Mind & Movement [78] PlayStation 2: Xbox: Scooby-Doo 2: Monsters Unleashed: Game Boy Advance: March 2004: Altron Microsoft Windows: AWE Games Sonic Advance 3: Game Boy Advance: June 7, 2004: Sonic Team, Dimps [79] Sabre Wulf: Game Boy Advance: June 9, 2004: Rare [80] WWE Day of ...
Scooby-Doo! The Live-Action Series has landed at the streamer with a script-to-series commitment, meaning that if Netflix is pleased with the scripts, the show will get a straight-to-series order ...
When Scrappy-Doo was introduced to the series in 1979, he, Scooby, and Shaggy became the foci of much of the merchandising, including a 1983 Milton-Bradley Scooby-Doo and Scrappy-Doo board game. The first Scooby-Doo video game appeared in arcades in 1986, and has been followed by a number of games for both home consoles and personal computers.
These are lists of Scooby-Doo episodes: List of Scooby-Doo, Where Are You! episodes; List of The New Scooby-Doo Movies episodes; List of The Scooby-Doo Show episodes; List of A Pup Named Scooby-Doo episodes; List of What's New, Scooby-Doo? episodes; List of Shaggy & Scooby-Doo Get a Clue! episodes; List of Scooby-Doo! Mystery Incorporated episodes
At that time, Edge ranked it as the country's 67th-best-selling computer game released since January 2000. The series as a whole sold 1.4 million units across the same time frame, which led the magazine to call Scooby-Doo! Mystery Adventures "one of the healthiest franchises" in computer games. [2]
Scooby-Doo! Night of 100 Frights is a 3D [7] platform game developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube, and Xbox. The game was released in May 2002 in North America and was released later that year in PAL regions. It was the first Scooby-Doo! video game on sixth-generation consoles.
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