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Scooby-Doo (video game) Scooby-Doo and Scrappy-Doo (video game) Scooby-Doo and the Cyber Chase (video game) Scooby-Doo Mystery; Scooby-Doo! Unmasked; Scooby-Doo! Classic Creep Capers; Scooby-Doo! First Frights; Scooby-Doo! Mystery Adventures; Scooby-Doo! Mystery Mayhem; Scooby-Doo! Mystery of the Fun Park Phantom; Scooby-Doo! Night of 100 Frights
Video game(s) 20: The following is a ... These issues are composed of reprints of the 1975 Charlton series. Scooby-Doo Giant Size: 2 Scooby-Doo Big Book: 2 2002 ...
Scooby-Doo! and the Spooky Swamp: Windows, Nintendo DS, Wii, PS2: Scooby-Doo: The Movie: GBA: Scooby-Doo 2: Monsters Unleashed: PC: Scooby-Doo! Case File #1: The Glowing Bug Man: PC: Scooby-Doo! Case File #2: The Scary Stone Dragon: PC: Scooby-Doo! Case File #3: Frights! Camera! Frights! PC: Scooby-Doo & Looney Tunes Cartoon Universe: Adventure ...
Scooby-Doo! Night of 100 Frights is a 3D [7] platform game developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube, and Xbox. The game was released in May 2002 in North America and was released later that year in PAL regions. It was the first Scooby-Doo! video game on sixth-generation consoles.
Scott Innes, who was voice actor for Scooby and Shaggy at that time, provided his voice for the characters in the game. [14] [13] The original theme song from Scooby-Doo, Where Are You! was recreated for the game. The rest of the game's music – meant to be similar to music from the series – was created exclusively for the game.
The series as a whole sold 1.4 million units across the same time frame, which led the magazine to call Scooby-Doo! Mystery Adventures "one of the healthiest franchises" in computer games. [ 2 ]
Scooby-Doo (also known as Scooby-Doo in the Castle Mystery) is a video game based on the television franchise of the same name. The game was developed in 1986 by Gargoyle Games for the ZX Spectrum , Amstrad CPC , Commodore 64 , and Commodore Plus/4 .
SouthPeak, with an arrangement with Time-Warner, provided the team with videotapes of all 25 original half-hour episodes of Scooby-Doo to help them inject the game with an authentic feel. After the initial video game design was complete, Raymer designed a full board game of the proposed computer game. An entire game board complete with game ...
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