Search results
Results from the WOW.Com Content Network
Adventure: A set of game sessions united by characters and by narrative sequence, setting or goal. [1] [2] Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor. [3] [4] "This term was inherited from a naval battle game".
Designed by David Cook and Warren Spector, based on characters and settings from The Rocky and Bullwinkle Show: Bunnies and Burrows: Fantasy Games Unlimited: 1976 Player characters are rabbits The first game to encourage players to have non-humanoid roles, and the first to have detailed martial arts and skill systems. Bureau 13: Stalking the ...
In many game systems, characters can increase their statistics during the course of the game (or over multiple games). Role players at the Convention Burg-Con in Berlin 2009. The gamemaster (left) sits behind the GM's screen. The GM then begins the game by introducing and describing the setting and the characters.
There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG or TTRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions. [5] Both forms feature collaborative storytelling.
Additional editions, translations or adaptations for use in other countries are not included in this list. For editions other than the first, consult the corresponding article. Some games started out as generic role-playing supplements, supplements for other games, or even a different kind of game.
This is a list of companies that have produced tabletop role-playing games in English, listed in order of the year that the company published its first role-playing game-related product (game, supplement, or magazine). Also listed is the years the company was active, and a list of notable role-playing games the company has produced.
Beyond the Wall describes the region of Scotland north of Hadrian's Wall. The book contains background on the area, notes on the Pictish culture, a fold-out map, and information on barbarian religions. [1] Topics covered include Details of Pictish society, locales, dwellings, coming of age ceremonies, religion, and tattooing; Campaign tips for ...
Entertainment Weekly said "Beyond the Wall deploys the standard point-and-click interface in a way that encourages contemplation and reflection rather than busy screen hopping. In so doing, it comes very close to a live experience, something I never expected a CD-ROM to be capable of" [ 7 ]