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Silent Hunter II developer Shawn Storc stated in an interview that Silent Hunter was a commercial success with 300,000 sold units. [9] By 1999, global sales had reached 350,000 copies. [10] [11] Bruce Geryk of GameSpot considered it a noteworthy hit in the simulation genre, a genre whose "era had passed" in his view. [12]
Silent Hunter: 1996: DOS A World War II submarine combat simulation Silent Hunter II: 2001: Win A World War II submarine combat U-boat simulation Six-Gun Shootout: 1985: AppII, ATR, C64 Skyrealms of Jorune: Alien Logic: 1994: DOS A science-fiction role-playing video game: Soldiers at War: 1998: Win A turn-based tactics set during WWII
Lone Wolf Poster Painting Book : 1987 Art book: Notes: by Gary Chalk; The Art of Lone Wolf: 2016 Art book: Notes: The Art of Lone Wolf features all of Gary Chalk's artwork from the original Lone Wolf books 1 to 8 (1984 to 1986). The artwork of the first book of the Autumn Snow series (2015), published by Megara Entertainment, is also included.
Silent Hunter II was first announced in 1999, [8] and originally developed by Aeon Electronic Entertainment, the developers of Silent Hunter, but they had to leave the project unfinished, and Ultimation Inc. finished it. After considerable delays it was released in November 2001 after three years of work.
Silent Hunter may refer to: Silent Hunter (video game) Silent Hunter (laser weapon) This page was last edited on 21 February 2020, at 14:07 (UTC). Text is ...
SUBSIM is an online publication founded by Neal Stevens in Jan. 1997 that focuses on naval and submarine computer game reviews, articles, [1] and news. Subsim is short for Submarine simulator.
Screenshot of a U-boat in Silent Hunter 5. Silent Hunter 5 takes players behind the periscope of a German Type VII U-boat to take on the Allied Forces in battles across the Atlantic Ocean and Mediterranean Sea. Players command the U-boat after the first captain, Rahn, departs for another submarine.
Silent Hunter III features two methods of play - either a dynamic campaign or select historically-inspired missions, such as an operation to save the German battleship Bismarck, or the sinking of HMS Royal Oak in Scapa Flow. German World War II veteran and sub commander Jürgen Oesten was a technical advisor for the game. [1]