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Macros in makefiles may be overridden in the command-line arguments passed to the Make utility. Environment variables are also available as macros. For example, the macro CC is frequently used in makefiles to refer to the location of a C compiler. If used consistently throughout the makefile, then the compiler used can be changed by changing ...
This is a list of links to articles on software used to manage Portable Document Format (PDF) documents. The distinction between the various functions is not entirely clear-cut; for example, some viewers allow adding of annotations, signatures, etc. Some software allows redaction, removing content irreversibly for security.
Short title: example derived form Ghostscript examples: Image title: derivative of Ghostscript examples "text_graphic_image.pdf", "alphabet.ps" and "waterfal.ps"
Boost boost.build – For C++ projects, cross-platform, based on Perforce Jam; Buck – Build system developed and used by Meta Platforms; written in Rust, using Starlark (BUILD file syntax) as Bazel; Buildout – programming tool aimed to assist with deploying software; Python-based
Action: When run, this master.makefile runs other layer-specialized sub-makefiles. These sub-makefiles download the GIS sources, process them, output topojson file(s) which nodejs, jsdom, and D3js code can convert into stand alone SVGs.
A Makefile, which defines binary versions of VxWorks ROM images for programming into flash memory. A boot ROM file, which defines the boot line parameters for the board. A target.ref file, which describes board-specific information such as switch and jumper settings, interrupt levels, and offset bias. A VxWorks image. Various C files, including:
APNG – It allows for animated PNG files that work similarly to animated GIF files.; AVIF – An image format using AV1 compression.; FLIF – Free Lossless Image Format.; GBR – a 2D binary vector image file format, the de facto standard in the printed circuit board (PCB) industry
Buildroot is a set of Makefiles and patches that simplifies and automates the process of building a complete and bootable Linux environment for an embedded system, while using cross-compilation to allow building for multiple target platforms on a single Linux-based development system.