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  2. Mimic (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Mimic_(Dungeons_&_Dragons)

    This book notes that a weapon striking a mimic becomes stuck to the creature's thick, slimy adhesive, though the weapon can be pried off. In this edition, a mimic can assume the general shape of any object that fills roughly 150 cubic feet (4.2 m 3). [14] The mimic also appears in the revised Monster Manual (2003) for v 3.5. This book notes ...

  3. Doom of Daggerdale - Wikipedia

    en.wikipedia.org/wiki/Doom_of_Daggerdale

    The 32-page booklet is wrapped in a removable cover. Chapter 1: Introduction to Daggerdale, on pages 2–6, introduces Daggerdale, one of the Dalelands, including law and order and trade in the countryside. It also describes Dagger Falls, the largest town in Daggerdale, and some of its most important sites and settlements.

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons , which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide were all released in June 2008.

  5. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    Also includes a poster map of Khorvaire. 0-7869-3850-1: Deluxe Eberron Player Character Sheets — August 2005: Based on the D&D Deluxe Player Character Sheets and also include a sheet for the new class introduced in the setting. 0-7869-3849-8: Player's Guide to Eberron — January 2006

  6. Mordenkainen's Tome of Foes - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen's_Tome_of_Foes

    And that, for me, is the other hand: Mordenkainen's Tome of Foes feels like a book you need to build your campaign around. The two previous sourcebooks of its type, Xanathar's Guide to Everything and Volo's Guide to Monsters, are both books that I use constantly as a Dungeon Master. The former is a rules expansion and clarification that helps ...

  7. Waterdeep: Dungeon of the Mad Mage - Wikipedia

    en.wikipedia.org/wiki/Waterdeep:_Dungeon_of_the...

    In Publishers Weekly's "This Week's Bestsellers: December 3, 2018", Waterdeep: Dungeon of the Mad Mage was #18 for "Hardcover Nonfiction". [10] [11]Rob Hudak, for SLUG Magazine, wrote that "the premise is straightforward enough—an immortal, crackpot wizard went and turned the backside of a nearby mountain into a sadistic amusement park.

  8. The Ruins of Undermountain - Wikipedia

    en.wikipedia.org/wiki/The_Ruins_of_Undermountain

    The second book contains adventures, monster descriptions, maps, and other products. [ 1 ] There are over 350 rooms per level, but not all are detailed: "even with approximately 25 areas of interest on the first level, 26 on the second level and none on the third, a remarkably high percentage of rooms are left completely undetailed".

  9. Dungeons & Dragons: Daggerdale - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons:_Daggerdale

    Daggerdale features third-person real-time tactics combat, questing, character development, and exploration. [3] Two modes, campaign and freeplay, are in the game. Single and multiplayer modes are also included, with split-screen multiplayer for up to four players. [3]