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  2. PostCSS - Wikipedia

    en.wikipedia.org/wiki/PostCSS

    In 3 months, the first PostCSS plugin, grunt-pixrem was released. [35] December 22, 2013, Autoprefixer version 1.0 migrated to PostCSS. [36] For PostCSS, the primary style focus is alchemy. [37] The project logo represents the philosopher's stone. [38] Major and minor PostCSS versions get their names after the Ars Goetia demons. [39]

  3. Vue.js - Wikipedia

    en.wikipedia.org/wiki/Vuejs

    Vue.js (commonly referred to as Vue; pronounced "view" [6]) is an open-source model–view–viewmodel front end JavaScript framework for building user interfaces and single-page applications. [12] It was created by Evan You and is maintained by him and the rest of the active core team members.

  4. Vue International - Wikipedia

    en.wikipedia.org/wiki/Vue_International

    Vue International (/ v j uː / vew, like "view"), is a multinational cinema holding company based in London, England. It operates in the United Kingdom, Ireland and Denmark as Vue, with international operations in Germany (as CinemaxX ); Italy (as The Space Cinema ); Poland and Lithuania ( Multikino ); Netherlands ( Vue Netherlands ).

  5. History of the graphical user interface - Wikipedia

    en.wikipedia.org/wiki/History_of_the_graphical...

    Later they could invoke it with the CLI/SHELL command "LoadWB" which loaded Workbench GUI. One major difference between other OS's of the time (and for some time after) was the Amiga's fully multi-tasking operating system , a powerful built-in animation system using a hardware blitter and copper and four channels of 26 kHz 8-bit sampled sound.

  6. X Window System - Wikipedia

    en.wikipedia.org/wiki/X_Window_System

    The X Window System (X11, or simply X; stylized 𝕏) is a windowing system for bitmap displays, common on Unix-like operating systems.. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. [3]

  7. LucasArts adventure games - Wikipedia

    en.wikipedia.org/wiki/LucasArts_adventure_games

    The players' interaction with the game's environment was redesigned. Command functions were compressed into a number of cursor modes instead of having a list of verb actions to choose from on screen, and the inventory system was moved to an off-screen menu. The more streamlined interface allowed for more of the screen to be dedicated to gameplay.