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  2. Banana (1986 video game) - Wikipedia

    en.wikipedia.org/wiki/Banana_(1986_video_game)

    Both of the final stages of the game loop from left to right, meaning that it is possible to quickly warp from one part of the level to another. [5] Each stage progressively becomes more difficult. At the end of each stage, the number of steps the player took is totaled. This step count negatively affects the total score.

  3. Windows Clock - Wikipedia

    en.wikipedia.org/wiki/Windows_Clock

    Windows Clock was available on mobile devices for over a decade before it was available on PCs with the introduction of Windows 8.1. [3] Tiles for alarms, timers, and the stopwatch can be pinned to the Start menu. The latest version of the app uses the Universal Windows Platform APIs and adopts Windows UI theme (dark or light). Windows Clock is ...

  4. Lumines: Electronic Symphony - Wikipedia

    en.wikipedia.org/wiki/Lumines:_Electronic_Symphony

    Lumines: Electronic Symphony supports controlling the game using the PlayStation Vita's front touch screen, back touchpad, and using the console's buttons, triggers, and sticks, with players being able to use multiple control methods at once. [3] [4] There are six game modes: Voyage, Playlist, Duel, Stopwatch, Master, and World Block.

  5. Stopwatch - Wikipedia

    en.wikipedia.org/wiki/Stopwatch

    The first digital timer used in organized sports was the Digitimer, developed by Cox Electronic Systems, Inc. of Salt Lake City Utah (1962). [1] It utilized a Nixie-tube readout and provided a resolution of 1/1000 second. Its first use was in ski racing but was later used by the World University Games in Moscow, Russia, the U.S. NCAA, and in ...

  6. Category:Video games about time loops - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Video games in this category involve games where a major plot element, if not the central element to the game, is where a character is stuck in a time loop. Pages in category "Video games about time loops"

  7. Time loop - Wikipedia

    en.wikipedia.org/wiki/Time_loop

    The time loop is a popular trope in Japanese pop culture media, especially anime. [15] Its use in Japanese fiction dates back to Yasutaka Tsutsui's science fiction novel The Girl Who Leapt Through Time (1965), one of the earliest works to feature a time loop, about a high school girl who repeatedly relives the same day.

  8. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    Some games use a timeline as part of a game mechanic that lets players establish or alter the order of events within the game world. For example, in the indie role-playing game Microscope , players invent a timeline together, then select different segments of the timeline to embellish through roleplaying. [ 42 ]

  9. Timer - Wikipedia

    en.wikipedia.org/wiki/Timer

    These timer apps can be set for a specific time [2] and can be used for tracking working or training time, motivating children to do tasks, replacing an hourglass-form egg timer in board games such as Boggle, or for the traditional purpose of tracking time when cooking. Apps may be superior to hour glasses, or to mechanical timers.