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The text below the image shows the time that corresponds to the movement of the indicator around the stopwatch. A stopwatch is a timepiece designed to measure the amount of time that elapses between its activation and deactivation. A large digital version of a stopwatch designed for viewing at a distance, as in a sports stadium, is called a ...
Windows Clock (known as Clock & Alarms on Pocket PC 2000, [2] Alarms on Windows 8.1, and, until July 2022, Alarms & Clock on Windows 10) is a time management app for Microsoft Windows, with five key features: alarms, world clocks, timers, a stopwatch, and focus sessions. The features are listed on a sidebar.
A neurosurgeon who is stuck in a time loop tries to save his estranged wife from being killed by a mystery man. [72] Maanaadu: 2021: A man who is stuck in a time loop tries to stop a political rally from taking place in order to save the state's chief minister and prevent religious violence. [73] The Map of Tiny Perfect Things: 2021
These timer apps can be set for a specific time [2] and can be used for tracking working or training time, motivating children to do tasks, replacing an hourglass-form egg timer in board games such as Boggle, or for the traditional purpose of tracking time when cooking. Apps may be superior to hour glasses, or to mechanical timers.
Lumines: Electronic Symphony supports controlling the game using the PlayStation Vita's front touch screen, back touchpad, and using the console's buttons, triggers, and sticks, with players being able to use multiple control methods at once. [3] [4] There are six game modes: Voyage, Playlist, Duel, Stopwatch, Master, and World Block.
Participants playing the game quickly adapted to the delay and felt as though there was less delay between their mouse movement and the sensory feedback. Shortly after the experimenters removed the delay, the subjects commonly felt as though the effect on the screen happened just before they commanded it.
The time loop is a popular trope in Japanese pop culture media, especially anime. [15] Its use in Japanese fiction dates back to Yasutaka Tsutsui's science fiction novel The Girl Who Leapt Through Time (1965), one of the earliest works to feature a time loop, about a high school girl who repeatedly relives the same day.
Video games in this category involve games where a major plot element, if not the central element to the game, is where a character is stuck in a time loop. Pages in category "Video games about time loops"