Search results
Results from the WOW.Com Content Network
The game received a perfect score of 40 out of 40 from Japanese gaming magazine Famitsu. [16] [23] Hobby Consolas called it "one of the best games in the history of PS3" and "an incomparable piece of art that has everything: five main characters, five cities, an attractive script, lots of missions, a great combat system."
Like a Dragon, formerly titled Yakuza outside Japan, is a role playing video game series developed by Ryu Ga Gotoku and published by Sega. The series debuted in 2005 with the release of Yakuza on PlayStation 2. By 2022, the series sold over 19 million copies.
In this game, we once again see the fallout of the massive events of Yakuza: Like a Dragon, with the Yakuza in tatters and the cities of Kamurocho and Ijincho rapidly trying to fill a power vacuum.
The primary protagonist of the Yakuza / Like a Dragon franchise is Kazuma Kiryu, who is playable in every numbered entry of the main video game series through Yakuza 6: The Song of Life. Some games, such as Yakuza 4 and Yakuza 5, feature multiple playable characters, with players switching between them at predetermined points in the story.
It is similar to that of other Yakuza titles with exploration mixed with arcade style beat 'em up combat with ragdoll physics. Yakuza 6 was the first game in the series to use the new Dragon Engine game engine (later used in Yakuza Kiwami 2, Yakuza: Like a Dragon and the spin-off Judgment series), which overhauls the presentation and combat ...
Yakuza Kiwami entirely forgoes the combat system of the original game; its combat is largely similar to the prequel Yakuza 0. [10] Just like 0 , Kiwami features four fighting styles that the player can switch between in combat: the balanced Brawler style, the slow and heavy Beast style, the weak but quick Rush style, and Kiryu's traditional ...
Yakuza: Dead Souls [a] is an action-adventure survival horror video game developed and published by Sega for the PlayStation 3. The game is a spin-off of the Like a Dragon series. [ 2 ] The game was originally scheduled for release in Japan on March 17, 2011 two days after the release of Yakuza 4 in North America; however, after the 2011 ...
Originally, the game had scenes where pinky fingers were cut off, a traditional punishment, but these scenes were removed so that CERO would give Yakuza a favorable rating. Though using the gameplay schematics of one of Nagoshi's earlier titles, SpikeOut, as basis for the combat, Yakuza utilized an entirely new engine crafted for the game. [24]