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  2. Entity–relationship model - Wikipedia

    en.wikipedia.org/wiki/Entityrelationship_model

    "The entity-relationship model adopts the more natural view that the real world consists of entities and relationships. It incorporates some of the important semantic information about the real world." [2] In his original 1976 article Chen explicitly contrasts entityrelationship diagrams with record modelling techniques:

  3. Social interaction in MMORPGs - Wikipedia

    en.wikipedia.org/wiki/Social_interaction_in_MMORPGs

    Social interactions in MMORPGS take the form of in-game communication, virtual behaviors, and the development of interpersonal and group relationships. In massive multiplayer online role-playing games (), cooperation between players to accomplish difficult tasks is often an integral mechanic of gameplay, and organized groups of players, often called guilds, clans, or factions, emerge.

  4. File:ER Diagram MMORPG.svg - Wikipedia

    en.wikipedia.org/wiki/File:ER_Diagram_MMORPG.svg

    ER_Diagram_MMORPG.png: Original uploader was TheMattrix at en.wikipedia derivative work: Jorrit nl ( talk ) This is a retouched picture , which means that it has been digitally altered from its original version.

  5. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.

  6. File:ER Diagram MMORPG.png - Wikipedia

    en.wikipedia.org/wiki/File:ER_Diagram_MMORPG.png

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  7. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.

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