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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Lag is mostly meassured in milliseconds (ms) and may be displayed in-game (sometimes called a lagometer). [1] The most common causes of lag are expressed as ping time (or simply ping) and the frame rate (fps). Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability.

  3. List of Tetris variants - Wikipedia

    en.wikipedia.org/wiki/List_of_Tetris_variants

    This is an accepted version of this page This is the latest accepted revision, reviewed on 20 January 2025. Video game series Tetris Tetris -like games have been created on a large variety of platforms, including TI-83 series graphical calculators. Genre(s) Puzzle Developer(s) "Various" with supervisor for The Tetris Company Publisher(s) Various Creator(s) Alexey Pajitnov Platform(s) Various ...

  4. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    This was chosen because the 11/780 was roughly equivalent in performance to an IBM System/370 model 158–3, which was commonly accepted in the computing industry as running at 1 MIPS. Many minicomputer performance claims were based on the Fortran version of the Whetstone benchmark , giving Millions of Whetstone Instructions Per Second (MWIPS).

  5. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  6. CPU-bound - Wikipedia

    en.wikipedia.org/wiki/CPU-bound

    Establishing that a computer is frequently CPU-bound implies that upgrading the CPU or optimizing code will improve the overall computer performance. With the advent of multiple buses, parallel processing, multiprogramming , preemptive scheduling, advanced graphics cards , advanced sound cards and generally, more decentralized loads, it became ...

  7. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    Response time is the total amount of time it takes to respond to a request for service. In computing, that service can be any unit of work from a simple disk IO to loading a complex web page. The response time is the sum of three numbers: [3] Service time - How long it takes to do the work requested.

  8. Cache replacement policies - Wikipedia

    en.wikipedia.org/wiki/Cache_replacement_policies

    If block A1 is accessed at time 1, its recency will be 0; this is the first-accessed block and the IRR will be 1, since it predicts that A1 will be accessed again in time 3. In time 2, since A4 is accessed, the recency will become 0 for A4 and 1 for A1; A4 is the most recently accessed object, and the IRR will become 4.

  9. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    Games retailed for $19.99 and the console itself for $69.99 at launch, but at the end of its very short lifespan, prices of the system were down to $9.99, the games $1.99, and booster packs $0.99. The system was sold in two varieties, a cube, and a 2-player value pack. The cube box version was the version sold in stores.