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  2. Solving chess - Wikipedia

    en.wikipedia.org/wiki/Solving_chess

    A variant first described by Claude Shannon provides an argument about the game-theoretic value of chess: he proposes allowing the move of “pass”. In this variant, it is provable with a strategy stealing argument that the first player has at least a draw thus: if the first player has a winning move in the initial position, let him play it, else pass.

  3. Chess annotation symbols - Wikipedia

    en.wikipedia.org/wiki/Chess_annotation_symbols

    On certain Internet chess servers, such as Chess.com and Lichess, this kind of move is marked as an "inaccuracy", denoting a weak move, appearing more regularly than with most annotators. A sacrifice leading to a dangerous attack that the opponent should be able to defend against if they play well may receive a "?!".

  4. Retrograde analysis - Wikipedia

    en.wikipedia.org/wiki/Retrograde_analysis

    In chess problems, retrograde analysis is a technique employed to determine which moves were played leading up to a given position. While this technique is rarely needed for solving ordinary chess problems, there is a whole subgenre of chess problems in which it is an important part; such problems are known as retros .

  5. Chess - Wikipedia

    en.wikipedia.org/wiki/Chess

    Such positions are usually taken from actual games or from analysis of actual games. Solutions usually result in checkmate, decisive advantage, or successful defense. Tactical exercises are commonly found in instructional books, chess magazines, newspaper chess columns, and internet chess sites. [25]

  6. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    In chess, the endgame tablebase, or simply tablebase, is a computerised database containing precalculated evaluations of endgame positions. Tablebases are used to analyse finished games, as well as by chess engines to evaluate positions during play.

  7. Chess theory - Wikipedia

    en.wikipedia.org/wiki/Chess_theory

    Chess initial position. The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. [1] There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame.

  8. Software for handling chess problems - Wikipedia

    en.wikipedia.org/wiki/Software_for_handling...

    Natch solves retrograde analysis problems by constructing a "proof game" - the shortest possible game leading to a certain position. Natch is a command line utility, but there is a Java based graphical interface. iNatch also provides moves with fairy conditions: monochrome chess, Einstein chess, vertical cylinder.

  9. Immortal Game - Wikipedia

    en.wikipedia.org/wiki/Immortal_Game

    Ernst Falkbeer published an analysis of the game in 1855, describing it for the first time with its sobriquet "immortal". The Immortal Game is among the most famous chess games ever played. As a miniature game, it is frequently reproduced in chess literature to

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