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Open-source robotics is a branch of robotics where robots are developed with open-source hardware and free and open-source software, publicly sharing blueprints, schematics, and source code. It is thus closely related to the open design movement, the maker movement [ 1 ] and open science .
Open Robotics is a nonprofit corporation headquartered in Mountain View, California.It is the primary maintainer of the Robot Operating System, and the Gazebo simulator. [1] [2] Its stated mission is to support "the development, distribution and adoption of open source software for use in robotics research, education, and product development".
This is a list of free and open-source software (FOSS) packages, computer software licensed under free software licenses and open-source licenses.Software that fits the Free Software Definition may be more appropriately called free software; the GNU project in particular objects to their works being referred to as open-source. [1]
These attributes extend to each of the system's components, including datasets, code, and model parameters, promoting a collaborative and transparent approach to AI development. [1] Free and open-source software (FOSS) licenses, such as the Apache License, MIT License, and GNU General Public License, outline the terms under which open-source ...
Webots is a free and open-source 3D robot simulator used in industry, education and research.. The Webots project started in 1996, initially developed by Dr. Olivier Michel at the Swiss Federal Institute of Technology in Lausanne, Switzerland and then from 1998 by Cyberbotics Ltd. as a proprietary licensed software.
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Gazebo is an open-source 2D/3D robotics simulator that began development in 2002. In 2017, development forked into two versions, known as "Gazebo", the original monolithic architecture, and "Ignition", which had moved to becoming a modernized collection of loosely coupled libraries.
AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. [2]