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  2. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    Sieve of Eratosthenes: algorithm steps for primes below 121 (including optimization of starting from prime's square). In mathematics, the sieve of Eratosthenes is an ancient algorithm for finding all prime numbers up to any given limit.

  3. Sieve of Sundaram - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Sundaram

    Sieve of Sundaram: algorithm steps for primes below 202 (unoptimized). The sieve starts with a list of the integers from 1 to n.From this list, all numbers of the form i + j + 2ij are removed, where i and j are positive integers such that 1 ≤ i ≤ j and i + j + 2ij ≤ n.

  4. Sieve of Atkin - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Atkin

    The following is pseudocode which combines Atkin's algorithms 3.1, 3.2, and 3.3 [1] by using a combined set s of all the numbers modulo 60 excluding those which are multiples of the prime numbers 2, 3, and 5, as per the algorithms, for a straightforward version of the algorithm that supports optional bit-packing of the wheel; although not specifically mentioned in the referenced paper, this ...

  5. Sieve theory - Wikipedia

    en.wikipedia.org/wiki/Sieve_theory

    The term sieve was first used by the Norwegian mathematician Viggo Brun in 1915. [1] However Brun's work was inspired by the works of the French mathematician Jean Merlin who died in the World War I and only two of his manuscripts survived.

  6. Byte Sieve - Wikipedia

    en.wikipedia.org/wiki/Byte_Sieve

    REM Eratosthenes Sieve Prime Number Program in BASIC 1 SIZE = 8190 2 DIM FLAGS (8191) 3 PRINT "Only 1 iteration" 5 COUNT = 0 6 FOR I = 0 TO SIZE 7 FLAGS (I) = 1 8 NEXT I 9 FOR I = 0 TO SIZE 10 IF FLAGS (I) = 0 THEN 18 11 PRIME = I + I + 3 12 K = I + PRIME 13 IF K > SIZE THEN 17 14 FLAGS (K) = 0 15 K = K + PRIME 16 GOTO 13 17 COUNT = COUNT + 1 ...

  7. Sieve of Pritchard - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Pritchard

    A prime number is a natural number that has no natural number divisors other than the number 1 and itself.. To find all the prime numbers less than or equal to a given integer N, a sieve algorithm examines a set of candidates in the range 2, 3, …, N, and eliminates those that are not prime, leaving the primes at the end.

  8. Legendre sieve - Wikipedia

    en.wikipedia.org/wiki/Legendre_sieve

    In this example the fact that the Legendre identity is derived from the Sieve of Eratosthenes is clear: the first term is the number of integers below X, the second term removes the multiples of all primes, the third term adds back the multiples of two primes (which were miscounted by being "crossed out twice") but also adds back the multiples ...

  9. Wikipedia : Featured picture candidates/Sieve of Eratosthenes

    en.wikipedia.org/.../Sieve_of_Eratosthenes

    Make that a Support edit 1--froth t 18:33, 25 September 2007 (UTC) Oppose because (a) it makes sense to place the first few numbers slowly, and then the rest more quickly for series of multiples of each prime, and (b) it's inconsistent - sometimes previously labelled multiples are coloured in, and sometimes they aren't.