enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    One of the first implementations of parallax scrolling in the browser was created and shared in a blog post by web developer Glutnix in 2007, this included example code and a demo using JavaScript and CSS 2 that supported Internet Explorer 6 and other browsers of that era. [18] [19]

  3. Parallax Propeller - Wikipedia

    en.wikipedia.org/wiki/Parallax_Propeller

    Parallax Propeller in dual in-line package Parallax Propeller in TQFP. The Parallax P8X32A Propeller is a multi-core processor parallel computer architecture microcontroller chip with eight 32-bit reduced instruction set computer (RISC) central processing unit (CPU) cores. [1] [2] Introduced in 2006, it is designed and sold by Parallax, Inc.

  4. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  5. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    At steeper view-angles, the texture coordinates are displaced more, giving the illusion of depth due to parallax effects as the view changes. This effect is commonly used for rendering windows in order to fake 3D interiors for example. Parallax mapping, as described by Kaneko et al., is a single step process that does not account for occlusion ...

  6. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. For example, in volume ray casting the function would access data points from a 3D scan. In Sphere tracing, the function estimates a distance to ...

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A common example is picking the tile that lies right under the cursor when a user clicks. One such method is using the same rotation matrices that originally produced the isometric view in reverse to turn a point in screen coordinates into a point that would lie on the game board surface before it was rotated. Then, the world x and y values can ...

  8. Cosmic distance ladder - Wikipedia

    en.wikipedia.org/wiki/Cosmic_distance_ladder

    This statistical parallax method is useful for measuring the distances of bright stars beyond 50 parsecs and giant variable stars, including Cepheids and the RR Lyrae variables. [8] Parallax measurements may be an important clue to understanding three of the universe's most elusive components: dark matter, dark energy and neutrinos. [9]

  9. Parallax occlusion mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_occlusion_mapping

    Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. [ 1 ]

  1. Related searches parallax redefined method example in c code tutorial step by step video

    parallax mapping algorithmwhat is parallax mapping
    parallax mapping processparallax mapping wikipedia
    3d parallax mapping