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  2. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  3. Multiplane camera - Wikipedia

    en.wikipedia.org/wiki/Multiplane_camera

    The multiplane effect is sometimes referred to as a parallax process. One variation is to have the background and foreground move in opposite directions. This creates an effect of rotation. An early example is the scene in Walt Disney's Snow White and the Seven Dwarfs where the Evil Queen drinks her potion, and the surroundings appear to spin ...

  4. Parallax Propeller - Wikipedia

    en.wikipedia.org/wiki/Parallax_Propeller

    Parallax Propeller in dual in-line package Parallax Propeller in TQFP. The Parallax P8X32A Propeller is a multi-core processor parallel computer architecture microcontroller chip with eight 32-bit reduced instruction set computer (RISC) central processing unit (CPU) cores. [1] [2] Introduced in 2006, it is designed and sold by Parallax, Inc.

  5. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  6. Parallax - Wikipedia

    en.wikipedia.org/wiki/Parallax

    A simplified illustration of the parallax of an object against a distant background due to a perspective shift. When viewed from "Viewpoint A", the object appears to be in front of the blue square. When the viewpoint is changed to "Viewpoint B", the object appears to have moved in front of the red square. This animation is an example of parallax.

  7. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    At steeper view-angles, the texture coordinates are displaced more, giving the illusion of depth due to parallax effects as the view changes. This effect is commonly used for rendering windows in order to fake 3D interiors for example. Parallax mapping, as described by Kaneko et al., is a single step process that does not account for occlusion ...

  8. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  9. Parallax occlusion mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_occlusion_mapping

    Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. [ 1 ]