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In chess, a blunder is a critically bad mistake that severely worsens the player's position by allowing a loss of material, checkmate, or anything similar. It is usually caused by some tactical oversight, whether due to time trouble , overconfidence, or carelessness.
The majority of chess writers and editors consider symbols more than two characters long unnecessary. However a few writers have used three or more exclamation points ("!!!") for an exceptionally brilliant move, three or more questions marks ("???") for an exceptionally bad blunder, or unusual combinations of exclamation points and question ...
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
A blunder refers to a "stupid, careless mistake". Specific instances include: Blunder (chess), a very poor move in chess; Hopetoun Blunder, an event in Australian history; Brand blunder, in marketing; Himalayan Blunder, in Indian history
In chess played with a time control, time trouble, time pressure, or its German translation Zeitnot, is the situation where a player has little time to complete the required moves. When forced to play quickly, the probability of making blunders is increased, so handling the clock is an important aspect of chess playing.
Meaning !! A brilliant—and usually surprising—move ! A very good move !? An interesting move that may not be the best ?! A dubious move that is not easily refutable ? A bad move; a mistake ?? A blunder (i.e. critically bad mistake) ⌓ A better move than the one played A forced move; the only reasonable move, or the only move available TN or N
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In chess, a back-rank checkmate (also known as a corridor mate) is a checkmate delivered by a rook or queen along the opponent's back rank (that is, the row closest to them) in which the mated king is unable to move up the board because the king is blocked by friendly pieces (usually pawns) on the second rank.