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Round-robin DNS is a technique of load distribution, load balancing, or fault-tolerance provisioning multiple, redundant Internet Protocol service hosts, e.g., Web server, FTP servers, by managing the Domain Name System's (DNS) responses to address requests from client computers according to an appropriate statistical model.
Regardless of bandwidth requirements, any type of a service which requires consistently low latency or jitter-free transmission can be affected by bufferbloat. Such services include digital voice calls (VOIP), online gaming, video chat , and other interactive applications such as radio streaming , video on demand , and remote login .
Different PHBs may be defined to offer, for example, low-loss or low-latency service. Rather than differentiating network traffic based on the requirements of an individual flow, DiffServ operates on the principle of traffic classification , placing each data packet into one of a limited number of traffic classes.
A DNS name server is a server that stores the DNS records for a domain; a DNS name server responds with answers to queries against its database. The most common types of records stored in the DNS database are for start of authority ( SOA ), IP addresses ( A and AAAA ), SMTP mail exchangers (MX), name servers (NS), pointers for reverse DNS ...
Quality of service (QoS) is the description or measurement of the overall performance of a service, such as a telephony or computer network, or a cloud computing service, particularly the performance seen by the users of the network.
A major category of DNS server functionality, see above. Recursive A major category of DNS server functionality, see above. Recursion Access Control Servers with this feature provide control over which hosts are permitted DNS recursive lookups. This is useful for load balancing and service protection. Secondary Mode (or Slave Mode)
The original DARPA Internet Protocol's RFC describes [1]: §1.4 TTL as: . The Time to Live is an indication of an upper bound on the lifetime of an internet datagram.It is set by the sender of the datagram and reduced at the points along the route where it is processed.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.