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Writing for Info, Benn Dunnington gave the Commodore 64 version of World Games three-plus stars out of five and described it as "my least favorite of the series". Stating that slalom skiing was the best event, he concluded that "Epyx does such a nice, consistent job of execution, tho, that it's hard to take off too many points even for such boring material". [12]
Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s.
World Games (video game) X. Xenophobe (video game) Z. Zarlor Mercenary This page was last edited on 30 November 2014, at 15:25 (UTC). Text is ... Epyx games. 6 ...
Dunjonquest is a series of single-player, single-character fantasy computer role-playing games by Automated Simulations (later known as Epyx). Temple of Apshai was the most successful and most widely ported game in the series. The games relied on strategy and pen & paper RPG style rules and statistics. There were two types of Dunjonquest games:
The following list contains all of the games released for the Lynx. Unveiled at the January's 1989 Winter Consumer Electronics Show as the Handy before being rechristened as the Lynx, [ 1 ] [ 2 ] the system was released to compete with 8-bit and 16-bit handheld consoles such as the Game Boy , Game Gear , and TurboExpress , initially starting ...
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall , and they work together as Free Fall Associates .
By that time, the game had been in the distributor's top 50 chart for 38 weeks. [37] Temple of Apshai was Epyx's third best-selling Commodore game as of late 1987. [38] Early reviews of Temple of Apshai praised the game's graphics and unusual complexity, while criticizing long loading times and slow screen build-up for the dungeon graphics.
In the United States it was published by Epyx in 1986 as World Karate Championship. [ 2 ] It was the first European-developed game to become a major hit in the United States, where it sold over 1.5 million copies, but it drew controversy for its similarities to Karate Champ (1984), which led to Data East filing a lawsuit against Epyx.