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  2. Box2D - Wikipedia

    en.wikipedia.org/wiki/Box2D

    The Chipmunk physics engine (written in C) [19] and Phys2D (written in Java) [20] are both partially based on Box2D Lite. The physics engine used in SpriteKit for iOS and OS X uses Box2D internally. [21] The LiquidFun physics engine is a fork of Box2D by Google, [22] which adds fluid simulation to the engine.

  3. Physicus - Wikipedia

    en.wikipedia.org/wiki/Physicus

    Physicus: Save the World with Science! is a 1999 educational adventure video game developed by Ruske & Pühretmaier Edutainment and published by Heureka-Klett-Softwareverlag and Tivola Entertainment. It aims to teach players about physics concepts.

  4. Crayon Physics Deluxe - Wikipedia

    en.wikipedia.org/wiki/Crayon_Physics_Deluxe

    Crayon Physics Deluxe is a puzzle video game designed by Petri Purho and released on January 7, 2009. An early version, titled Crayon Physics , was released for Windows in June 2007. [ 1 ] Deluxe won the grand prize at the Independent Games Festival in 2008.

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  6. Rigs of Rods - Wikipedia

    en.wikipedia.org/wiki/Rigs_of_Rods

    Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.

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  8. OE-Cake! - Wikipedia

    en.wikipedia.org/wiki/OE-Cake!

    OE-Cake, OE-CAKE! or OE Cake is a 2D fluid physics sandbox application used to demonstrate the multi-physics simulation of the Octave Engine created by Prometech Software Inc. It was one of the first engines with the ability to realistically process water and other materials in real-time.

  9. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]