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  2. Rigs of Rods - Wikipedia

    en.wikipedia.org/wiki/Rigs_of_Rods

    Rigs of Rods (Commonly referred to as ROR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels ) and gives the ability to ...

  3. Crayon Physics Deluxe - Wikipedia

    en.wikipedia.org/wiki/Crayon_Physics_Deluxe

    Crayon Physics Deluxe is a puzzle video game designed by Petri Purho and released on January 5, 2009. An early version, titled Crayon Physics , was released for Windows in June 2007. [ 2 ] Deluxe won the grand prize at the Independent Games Festival in 2008.

  4. Happy Wheels - Wikipedia

    en.wikipedia.org/wiki/Happy_Wheels

    Screenshot of gameplay. Happy Wheels ' tagline is "Choose your inadequately prepared racer, and ignore severe consequences in your desperate search for victory!" [5] The actual mechanics of gameplay vary because of character choice and level design; [6] the game includes characters such as a dad and his son riding a bike, a businessman on a Segway, a homeless man in a rocket-powered wheelchair ...

  5. Newton Game Dynamics - Wikipedia

    en.wikipedia.org/wiki/Newton_Game_Dynamics

    Newton Game Dynamics is an open-source [2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods. Newton Game Dynamics is actively developed by Julio Jerez.

  6. Garry's Mod - Wikipedia

    en.wikipedia.org/wiki/Garry's_Mod

    Garry's Mod is a physics-based sandbox game that, in its base game mode, has no set objectives. The player is able to spawn non-player characters, ragdolls, and props, and interact with them by various means. [1] Using the "physics gun", ragdolls and props can be picked up, rotated, and frozen in place.

  7. Box2D - Wikipedia

    en.wikipedia.org/wiki/Box2D

    The Chipmunk physics engine (written in C) [19] and Phys2D (written in Java) [20] are both partially based on Box2D Lite. The physics engine used in SpriteKit for iOS and OS X uses Box2D internally. [21] The LiquidFun physics engine is a fork of Box2D by Google, [22] which adds fluid simulation to the engine.

  8. BeamNG.drive - Wikipedia

    en.wikipedia.org/wiki/BeamNG.drive

    BeamNG.drive uses soft-body physics to simulate vehicle dynamics and collisions between objects and vehicles. [2] [6] [3] Algorithms have been created and optimized for the game's physics system. [7] The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine ...

  9. Totally Accurate Battle Simulator - Wikipedia

    en.wikipedia.org/wiki/Totally_Accurate_Battle...

    Totally Accurate Battle Simulator is a physics-based battle simulator. The game encompasses two main modes: Campaign and Sandbox. In the former, players are given a limited amount of in-game money to build an army in order to defeat an enemy force.