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  2. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    Java has had a standard interface for implementing iterators since its early days, and since Java 5, the "foreach" construction makes it easy to loop over objects that provide the java.lang.Iterable interface. (The Java collections framework and other collections frameworks, typically provide iterators for all collections.)

  3. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Cascading can be implemented using method chaining by having the method return the current object itself. Cascading is a key technique in fluent interfaces , and since chaining is widely implemented in object-oriented languages while cascading isn't, this form of "cascading-by-chaining by returning this " is often referred to simply as "chaining".

  4. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    While such acceptance is subjective, and often depends on individual coding habits, the following are common examples: the use of 0 and 1 as initial or incremental values in a for loop, such as for (int i = 0; i < max; i += 1) the use of 2 to check whether a number is even or odd, as in isEven = (x % 2 == 0), where % is the modulo operator

  5. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    If the condition is true, then the lines of code inside the loop are executed. The advancement to the next iteration part is performed exactly once every time the loop ends. The loop is then repeated if the condition evaluates to true. Here is an example of the C-style traditional for-loop in Java.

  6. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  7. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    Java and C++ use different means to divide code into multiple source files. Java uses a package system that dictates the file name and path for all program definitions. Its compiler imports the executable class files. Prior to C++20, C++ used a header file source code inclusion system to share declarations between source files.

  8. Parallel Patterns Library - Wikipedia

    en.wikipedia.org/wiki/Parallel_Patterns_Library

    The Parallel Patterns Library is a Microsoft library designed for use by native C++ developers that provides features for multicore programming. [1] It was first bundled with Visual Studio 2010 . It resembles the C++ Standard Library in style and works well with the C++11 language feature, lambdas, also introduced with Visual Studio 2010 .

  9. Continuation-passing style - Wikipedia

    en.wikipedia.org/wiki/Continuation-passing_style

    Without tail-call optimization, techniques such as trampolining, i.e. using a loop that iteratively invokes thunk-returning functions, can be used; without first-class functions, it is even possible to convert tail calls into just gotos in such a loop. Writing code in CPS, while not impossible, is often error-prone.