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Default VGA 256-color palette. Mode 13h is the standard 256-color mode on VGA graphics hardware introduced in 1987 with the IBM PS/2. It has a resolution of 320 × 200 pixels. [1] It was used in computer games and art/animation software of the late 1980s and early to mid-1990s. [citation needed] "13h" refers to the number of the mode in the VGA ...
The Multi-Color Graphics Array (MCGA) and Video Graphics Array (VGA) used a 6-bits per channel, 64 level digital-to-analog converter to give an 18-bit RGB palette (262,144 colors), from which can be selected any 2, 16, or 256 at a time. [3]
VGA 256 default color palette VGA palette organised into 4 groups Examples of VGA images in 640×480 with 16 colors and 320×200 with 256 colors (bottom). Dithering is used to mask color limitations. The VGA color system uses register-based palettes to map colors in various bit depths to its 18-bit output gamut.
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
The VGA standard for graphical interface used a redefinable 256 color (8-bit) color palette, ... the VGA interface supported a maximum resolution of 640x480 pixels.
An extension to VGA defined by VESA for IBM PC-compatible computers in 1989 meant to take advantage of video cards that exceeded the minimum 256 kB defined in the VGA standard. For instance, one of the early supported modes was 800×600 in 16 colours at a slightly lower 56 Hz refresh rate, leading to 800×600 sometimes being referred to as ...
Super High Res 4-, 8-, 16- and 256-color graphic modes, from 4096 (4 bits of each of red, green, and blue), with some palette choice restrictions in 80-column modes. MCGA and VGA for IBM PC/AT (1987) Medium 256- and high resolution 16-color graphic modes, from 262,144 (6 bits of each of red, green, and blue). Sharp X68000 (1987)
The 256-color mode proved most popular for gaming. 256-color VGA games ran fine on MCGA as long as they stuck to the basic 320 × 200 256-color mode and didn't attempt to use VGA-specific features such as multiple screen pages.