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In natural language and physical science, a physical object or material object (or simply an object or body) is a contiguous collection of matter, within a defined boundary (or surface), that exists in space and time. Usually contrasted with abstract objects and mental objects. [1] [2]
For a mathematical function of a real variable, a measurement of the sensitivity to change of the function value (output) with respect to a change in its argument (input); e.g. the derivative of the position of a moving object with respect to time is the object's velocity and measures how quickly the position of the object changes as time changes.
See also References External links A Accelerated Graphics Port (AGP) A dedicated video bus standard introduced by INTEL enabling 3D graphics capabilities; commonly present on an AGP slot on the motherboard. (Presently a historical expansion card standard, designed for attaching a video card to a computer's motherboard (and considered high-speed at launch, one of the last off-chip parallel ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
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In physics, a physical body or physical object (sometimes simply called a body or object) is a collection of masses, taken to be one. For example, a football can be considered an object but the ball also consists of many particles (pieces of matter ).
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If an object contributes less to the rendered result, e.g. by being far away from the camera, LOD chooses to use a simpler version of the object (e.g. with fewer polygons or textures). [3]: 852 Light probe Object used to capture light parameters at a specific point in space in order to help compute scene lighting. [17] Low level rendering API