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  2. Shield - Spells - D&D Beyond

    www.dndbeyond.com/spells/2247-shield

    An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. * - which you take when you are hit by an attack or targeted by the magic missile spell. Spell Tags: Warding.

  3. Shield - Spells - D&D Beyond

    www.dndbeyond.com/spells/2619019-shield

    An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile. * - which you take when you are hit by an attack roll or targeted by the Magic Missile spell. Spell Tags: Warding.

  4. Shield of Faith - Spells - D&D Beyond

    www.dndbeyond.com/spells/2248-shield-of-faith

    A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. * - (a small parchment with a bit of holy text written on it) Spell Tags: Buff Warding. Available For: Cleric Paladin War Domain. Basic Rules (2014), pg. 275.

  5. Fire Shield - Spells - D&D Beyond

    www.dndbeyond.com/spells/2104-fire-shield

    You can end the spell early by using an action to dismiss it. The flames provide you with a warm shield or a chill shield, as you choose. The warm shield grants you resistance to cold damage, and the chill shield grants you resistance to fire damage. In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield ...

  6. Shield Guardian - Monsters - D&D Beyond

    www.dndbeyond.com/monsters/17012-shield-guardian

    The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point. Spell Storing. A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian.

  7. Antimagic Field - Spells - D&D Beyond

    www.dndbeyond.com/spells/1999-antimagic-field

    A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.

  8. shield spell - Search - D&D Beyond

    www.dndbeyond.com/search?q=shield spell

    A detect magic spell reveals a magical aura of enchantment around the amulet. Every shield. guardian has an amulet magically linked to it. A shield guardian can have only one corresponding amulet, and if that amulet is destroyed, the shield guardian is incapacitated until a replacement amulet. Armor of Safeguarding.

  9. Protection from Evil and Good - Spells - D&D Beyond

    www.dndbeyond.com/spells/2221-protection-from-evil-and-good

    The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect. Protection from Good and Evil Spellword is: Guirdimus Lasindi or Necropi (respectively).

  10. Hellish Rebuke - Spells - D&D Beyond

    www.dndbeyond.com/spells/2142-hellish-rebuke

    The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st. * - which you take in response to being damaged by a creature ...

  11. Spellguard Shield - Magic Items - D&D Beyond

    www.dndbeyond.com/magic-items/4757-spellguard-shield

    Spellguard Shield. While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it. Dungeons and Dragons (D&D) Fifth Edition ...

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