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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Because of budget cuts and restrictions such as disabilities, music education in K-12 is facing challenges, with which researchers are looking at virtual reality technology for help. Virtual interfaces with interactive visualization and audio feedback are being experimented with to improve the experience of learning a musical instrument for ...

  3. Simulations and games in economics education - Wikipedia

    en.wikipedia.org/wiki/Simulations_and_games_in...

    A simulation game is "a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange".Similarly, Finnish author Virpi Ruohomäki states that "a simulation game combines the features of a game (competition, cooperation, rules, participants, roles) with those of a simulation (incorporation of critical features of reality).

  4. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Virtual math manipulatives are sometimes included in the general academic curriculum as assistive technology for students with physical or mental disabilities. [4] Students with disabilities are often able to still participate in activities using virtual manipulatives even if they are unable to engage in physical activity.

  5. 9 Free, Easy-To-Use Budget Templates and Spreadsheets - AOL

    www.aol.com/9-free-easy-budget-templates...

    Budgeting is more popular than ever. A 2022 Debt.com survey found that 86% of people track their monthly income and expenses, up from 80% in 2021 and 2020 and roughly 70% pre-pandemic. And in a ...

  6. Goodbudget’s free version includes functionality that can support most budgeters in managing and monitoring spending, including 10 regular envelopes for everyday budgeting and 10 “annual ...

  7. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    These games are not only great examples of accessible games, but also drive innovation in game design. In recent years, game accessibility has been actively researched, for example in student projects . [13] The unique limitations of the target group make such projects interesting, instructive and challenging for students.

  8. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Life simulation games (or artificial life games) [10] are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [10] Social simulation games are one of its subgenres.

  9. Katawa Shoujo - Wikipedia

    en.wikipedia.org/wiki/Katawa_Shoujo

    Katawa Shoujo (Japanese: かたわ少女, Hepburn: Katawa Shōjo, lit."Cripple Girls", translated "Disability Girls") is a bishōjo-style visual novel by Four Leaf Studios that tells the story of a young man and five young women living with varying disabilities.