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Outer Wilds is set in a planetary system consisting of a sun orbited by a number of celestial bodies: the Hourglass Twins, a pair of planets orbiting each other with sand flowing from one to the other; Timber Hearth, a forested Earth-like planet that is the homeworld of the four-eyed Hearthian species; the Attlerock, a small rocky moon orbiting Timber Hearth; Brittle Hollow, a hollow planet ...
In 2022, his score for Outer Wilds: Echoes of the Eye earned him a G.A.N.G. Award for Best Music for an Indie Game [6] as well as two nominations, Best Main Theme and Creative and Technical Achievement in Music. [7] The score also earned him a Music+Sound Award nomination for Best Original Composition in Gaming. [8]
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Outer Wilds is a game that's hard to explain: not because it's complex, but because the less you know going into it, the more you'll get out of it. All you ever have in the game is what's in your head, so I'm doing you a disservice by nominating this if you ever plan on playing it.
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That Outer Wilds didn't need an in-house engine but still needed to customize a lot of functionality still seems worth mentioning (e.g. in the Unity video, at 14:05, they talk about how spherical worlds are not something with much engine support, and at 1:56:50 where they talk about how EotE required them to implement a custom lighting system ...
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Khuzdul (pronounced) is a fictional language created by J. R. R. Tolkien, one of the languages of Middle-earth, specifically the secret and private language of the Dwarves. He based its structure and phonology on Semitic languages, primarily Hebrew, with triconsonantal roots of words. Very little is known of the grammar.