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Binary search Visualization of the binary search algorithm where 7 is the target value Class Search algorithm Data structure Array Worst-case performance O (log n) Best-case performance O (1) Average performance O (log n) Worst-case space complexity O (1) Optimal Yes In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search ...
Search algorithms can be made faster or more efficient by specially constructed database structures, such as search trees, hash maps, and database indexes. [1] [2] Search algorithms can be classified based on their mechanism of searching into three types of algorithms: linear, binary, and hashing. Linear search algorithms check every record for ...
Uniform binary search is an optimization of the classic binary search algorithm invented by Donald Knuth and given in Knuth's The Art of Computer Programming.It uses a lookup table to update a single array index, rather than taking the midpoint of an upper and a lower bound on each iteration; therefore, it is optimized for architectures (such as Knuth's MIX) on which
Andrew Donald Booth was born on February 11, 1918, in East Molesy, Surrey, UK. [4] He was the son of Sidney Booth (died 1955) and a cousin of Sir Felix Booth.. He was raised in Weybridge, Surrey, and educated at Haberdashers' Aske's Boys' School.
The AVL tree is named after its two Soviet inventors, Georgy Adelson-Velsky and Evgenii Landis, who published it in their 1962 paper "An algorithm for the organization of information". [2] It is the first self-balancing binary search tree data structure to be invented. [3]
Various height-balanced binary search trees were introduced to confine the tree height, such as AVL trees, Treaps, and red–black trees. [5] The AVL tree was invented by Georgy Adelson-Velsky and Evgenii Landis in 1962 for the efficient organization of information. [6] [7] It was the first self-balancing binary search tree to be invented. [8]
Searching is similar to searching a binary search tree. Starting at the root, the tree is recursively traversed from top to bottom. At each level, the search reduces its field of view to the child pointer (subtree) whose range includes the search value. A subtree's range is defined by the values, or keys, contained in its parent node.
Binary search, a decrease-and-conquer algorithm where the subproblems are of roughly half the original size, has a long history. While a clear description of the algorithm on computers appeared in 1946 in an article by John Mauchly, the idea of using a sorted list of items to facilitate searching dates back at least as far as Babylonia in 200 ...