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A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.
A Markov chain is a type of Markov process that has either a discrete state space or a discrete index set (often representing time), but the precise definition of a Markov chain varies. [6] For example, it is common to define a Markov chain as a Markov process in either discrete or continuous time with a countable state space (thus regardless ...
In Itô calculus, the Euler–Maruyama method (also simply called the Euler method) is a method for the approximate numerical solution of a stochastic differential equation (SDE). It is an extension of the Euler method for ordinary differential equations to stochastic differential equations named after Leonhard Euler and Gisiro Maruyama. The ...
The mixing time of a Markov chain is the number of steps needed for this convergence to happen, to a suitable degree of accuracy. A family of Markov chains is said to be rapidly mixing if the mixing time is a polynomial function of some size parameter of the Markov chain, and slowly mixing otherwise. This book is about finite Markov chains ...
For a continuous time Markov chain (CTMC) with transition rate matrix, if can be found such that for every pair of states and = holds, then by summing over , the global balance equations are satisfied and is the stationary distribution of the process. [5]
A basic property about an absorbing Markov chain is the expected number of visits to a transient state j starting from a transient state i (before being absorbed). This can be established to be given by the (i, j) entry of so-called fundamental matrix N, obtained by summing Q k for all k (from 0 to ∞).
A Markov chain with two states, A and E. In probability, a discrete-time Markov chain (DTMC) is a sequence of random variables, known as a stochastic process, in which the value of the next variable depends only on the value of the current variable, and not any variables in the past.
[1] [2] Such models are often described as M/G/1 type Markov chains because they can describe transitions in an M/G/1 queue. [3] [4] The method is a more complicated version of the matrix geometric method and is the classical solution method for M/G/1 chains. [5]