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  2. Strategic dominance - Wikipedia

    en.wikipedia.org/wiki/Strategic_dominance

    The iterated elimination (or deletion, or removal) of dominated strategies (also denominated as IESDS, or IDSDS, or IRSDS) is one common technique for solving games that involves iteratively removing dominated strategies. In the first step, all dominated strategies are removed from the strategy space of each of the players, since no rational ...

  3. Bayesian game - Wikipedia

    en.wikipedia.org/wiki/Bayesian_game

    In a non-Bayesian game, a strategy profile is a Nash equilibrium if every strategy in that profile is a best response to every other strategy in the profile; i.e., there is no strategy that a player could play that would yield a higher payoff, given all the strategies played by the other players.

  4. Rationalizable strategy - Wikipedia

    en.wikipedia.org/wiki/Rationalizable_strategy

    The expected payoff for playing strategy ⁠ 1 / 2 ⁠ Y + ⁠ 1 / 2 ⁠ Z must be greater than the expected payoff for playing pure strategy X, assigning ⁠ 1 / 2 ⁠ and ⁠ 1 / 2 ⁠ as tester values. The argument for mixed strategy dominance can be made if there is at least one mixed strategy that allows for dominance.

  5. Strategy (game theory) - Wikipedia

    en.wikipedia.org/wiki/Strategy_(game_theory)

    A player's strategy set is the set of pure strategies available to that player. A mixed strategy is an assignment of a probability to each pure strategy. When enlisting mixed strategy, it is often because the game does not allow for a rational description in specifying a pure strategy for the game.

  6. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.

  7. Prisoner's dilemma - Wikipedia

    en.wikipedia.org/wiki/Prisoner's_dilemma

    Tit-for-tat is a ZD strategy which is "fair", in the sense of not gaining advantage over the other player. But the ZD space also contains strategies that, in the case of two players, can allow one player to unilaterally set the other player's score or alternatively force an evolutionary player to achieve a payoff some percentage lower than his own.

  8. Problem structuring methods - Wikipedia

    en.wikipedia.org/wiki/Problem_structuring_methods

    Problem structuring methods (PSMs) are a group of techniques used to model or to map the nature or structure of a situation or state of affairs that some people want to change. [1] PSMs are usually used by a group of people in collaboration (rather than by a solitary individual) to create a consensus about, or at least to facilitate ...

  9. Information set (game theory) - Wikipedia

    en.wikipedia.org/wiki/Information_set_(game_theory)

    This is known as the player's strategy and can provide the player's path from the start of the game, to the end which is also known as the play of the game. From the play of the game, the outcome will always be known based on the strategy of each player unless chance moves are involved, then there will not always be a singular outcome.