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^n(~1/2) gNN: Fairy Chess problems [1] Move to next square beyond any piece in lines of knight moves. Also known as Knight-line-hopper: O: Okapi: OK ~ 1/2, ~ 2/3: NZ = NJ: Fairy Chess problems: Combination of Knight and Zebra. Invented by Pierre Monréal (1965). Old Monkey: 1X, 1< FbW: Maka dai dai shogi and other large Shōgi variants ...
It may involve changes to the board, pieces, or rules to express an idea or theme impossible in orthodox chess. An altered piece used in fairy chess is known as a fairy chess piece. The term fairy chess was introduced by Henry Tate in 1914. Thomas R. Dawson (1889–1951), the "father of fairy chess", [1] invented many fairy pieces and new ...
Fairy Chess Review (FCR) was a magazine that was devoted principally to fairy chess problems, [1] but also included extensive original results on related questions in mathematical recreations, such as knight's tours and polyominoes (under the title of "dissections"), and chess-related word puzzles. It appeared six times per year and nine ...
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess.
October 20, 2023 at 7:30 PM. If you took movies and TV shows seriously, witches, or those who practice witchcraft, would all be wearing pointy black hats, riding broomsticks and wickedly cackling ...
A piece in a chess problem that is legally placed and could only have been created through promotion. It does not include pieces promoted after the initial problem position. orthochess Synonym for orthodox chess. [5] orthodox chess Chess according to FIDE's The Official Laws of Chess; [6] see Rules of chess.
العربية; Беларуская; Беларуская (тарашкевіца) Български; Bosanski; Català; Чӑвашла; Čeština; Dansk; Deutsch
An alternative rule-set may also be specified (such as circe chess or losing chess), or a fairy piece may be substituted for an orthodox piece. An SPG-type problem is to find the shortest game in which White's and Black's corresponding moves are mirror images of each other. Possible solutions are 1. d4 d5 2. Qd3 Qd6 3. Qh3 Qh6 4. Qxc8#, 1. d4 d5 2.