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  2. Tank controls - Wikipedia

    en.wikipedia.org/wiki/Tank_controls

    Tank controls have been criticized as stiff or cumbersome. [4] They have become less common over time and free-roaming cameras have become standard for 3D games. [2] The remastered versions of Grim Fandango, Resident Evil, and Tomb Raider include alternative control schemes, and later Resident Evil and Tomb Raider games discarded tank controls.

  3. 3D Tank Duel - Wikipedia

    en.wikipedia.org/wiki/3D_Tank_Duel

    The player controls a tank in a first-person perspective, with the objective of shooting enemy tanks and randomly appearing UFOs while avoiding being hit. The game screen is split into two areas: the top section is black and displays the score, high score, and a radar screen, while the lower portion shows a yellow desert landscape.

  4. War Thunder - Wikipedia

    en.wikipedia.org/wiki/War_Thunder

    A forum member claiming to be a Challenger 2 tank commander posted images of classified documents pertaining to the tank on the official War Thunder forums. The documents, which contained information about the armor structure of the vehicle, were edited to make them appear declassified under the UK Freedom of Information Act .

  5. Steel Beasts - Wikipedia

    en.wikipedia.org/wiki/Steel_Beasts

    In addition to these tanks, Steel Beasts models a number of modern armored vehicles such as the Russian T-80, the German Marder, and a variety of armored personnel carriers. Steel Beasts allows the player assume the tank commander's or gunner's seat in the Abrams and Leopard 2, as well as move to an external camera view in each vehicle.

  6. Tank (video games) - Wikipedia

    en.wikipedia.org/wiki/Tank_(video_games)

    A tank or meat shield is a character class commonly seen in co-op video games such as real-time strategy games, role-playing games, fighting games, multiplayer online battle arenas and MUDs. Tank characters deliberately attract enemy attention and attacks (potentially by using game mechanics that force them to be targeted ) to act as a decoy ...

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    The terms Hor+, static (previously anamorphic), pixel-based, Vert-and stretch are widely used in gaming discussions to describe how different video games change field of view dependent on the aspect ratio of the rendering resolution. The terms were originally coined by members of the Widescreen Gaming Forum. [6]

  8. Blood Gulch - Wikipedia

    en.wikipedia.org/wiki/Blood_Gulch

    Jaime Griesemer, the designer of Halo: Combat Evolved, stated that the design of Blood Gulch was responsible for the Scorpion tank remaining in the game, saying that the developers wanted to remove it, as it was not used in the game's campaign mode enough, but found it fun enough to drive around Blood Gulch that it was left in the game.

  9. Armored Fist - Wikipedia

    en.wikipedia.org/wiki/Armored_Fist

    Armored Fist was developed by American studio NovaLogic.Produced and designed by the company's head John A. Garcia, development began in 1990.Garcia found that the state of computer technology at the time allowed for more realistic tank warfare such as strategic terrain masking. [2]