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  2. Expected goals - Wikipedia

    en.wikipedia.org/wiki/Expected_goals

    The expected goals metric is generally calculated by determining the likelihood of a shot being scored based on various factors, taken from the moment before the player shoots. These factors may vary depending on the statistical model, but include the distance to the goal, angle, quality of the shot, and other characteristics.

  3. Player efficiency rating - Wikipedia

    en.wikipedia.org/wiki/Player_efficiency_rating

    The 2004 rule changes, which also included calling the defensive 3 second rule ("a defensive player may not station himself in the key area longer than three seconds"—a longstanding rule which had been ignored by referees) had a major effect, opening up the game and allowing a more free-flowing offense; it encouraged aggressive inside attack ...

  4. Duckworth–Lewis–Stern method - Wikipedia

    en.wikipedia.org/wiki/Duckworth–Lewis–Stern...

    A rain delay at The Oval, England Scoreboard at Trent Bridge indicating that bad light has stopped play.. The Duckworth–Lewis–Stern method (DLS method or DLS) previously known as the Duckworth–Lewis method (D/L) is a mathematical formulation designed to calculate the target score (number of runs needed to win) for the team batting second in a limited overs cricket match interrupted by ...

  5. Sports rating system - Wikipedia

    en.wikipedia.org/wiki/Sports_rating_system

    A key dichotomy among sports rating systems lies in the representation of game outcomes. Some systems store final scores as ternary discrete events: wins, draws, and losses. Other systems record the exact final game score, then judge teams based on margin of victory. Rating teams based on margin of victory is often criticized as creating an ...

  6. Round-robin tournament - Wikipedia

    en.wikipedia.org/wiki/Round-robin_tournament

    This schedule can also be represented as a (n-1, n-1) table, expressing a round in which players meets each other. For example, player 7 plays against player 11 in round 4. If a player meets itself, then this shows a bye or a game against player n. All games in a round constitutes a diagonal in the table.

  7. True shooting percentage - Wikipedia

    en.wikipedia.org/wiki/True_shooting_percentage

    In basketball, true shooting percentage is an advanced statistic that measures a player's efficiency at shooting the ball. [1] It is intended to more accurately calculate a player's shooting than field goal percentage, free throw percentage, and three-point field goal percentage taken individually. Two- and three-point field goals and free ...

  8. Efficiency (basketball) - Wikipedia

    en.wikipedia.org/wiki/Efficiency_(basketball)

    In professional basketball, the most commonly used statistical benchmark for comparing the overall value of players is called efficiency. It is a composite basketball statistic that is derived from basic individual statistics: points, rebounds, assists, steals, blocks, turnovers, and shot attempts. In theory, efficiency accounts for both a ...

  9. Offensive rating - Wikipedia

    en.wikipedia.org/wiki/Offensive_rating

    Offensive proficiency rating or offensive productive efficiency is a statistic used in basketball to measure either a team's offensive performance or an individual player's efficiency at producing points for the offense by approximating the number of points generated by a team or individual over 100 possessions.